UGREEN 90206 HiTune T3 Active Noise-Cancelling Wireless Earbuds (White)
SKU: 59073878095

UGREEN 90206 HiTune T3 Active Noise-Cancelling Wireless Earbuds (White)

Sale price$50.40 Regular price$56.00
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

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Description

UGREEN 90206 HiTune T3 Active Noise-Cancelling Wireless Earbuds (White)Listen to What You Want With advanced Active Noise Canceling (ANC) technology, UGREEN HiTune T3 wireless earbuds can dynamically block out unwanted external noise. Enjoy your music while in the gym or during commute, with fewer distractions to help you focus more. Exceptional Sound Quality Feature an oversized 10mm PU+biological composite driver unit, HiTune T3 Bluetooth earbuds offer punchy and boosted bass with high resolution treble and broader

Listen to What You Want
With advanced Active Noise Canceling (ANC) technology, UGREEN HiTune T3 wireless earbuds can dynamically block out unwanted external noise. Enjoy your music while in the gym or during commute, with fewer distractions to help you focus more.

Exceptional Sound Quality
Feature an oversized 10mm PU+biological composite driver unit, HiTune T3 Bluetooth earbuds offer punchy and boosted bass with high-resolution treble and broader soundstage.

Clear Calls Anytime
HiTune T3 Bluetooth Headphones with AI algorithm for superior vocal enhancement and background-noise suppression to ensure you're heard clearly on the other end wherever you are.

Easy Pair, Listen Longer
Instant connet with the case open and you can get up to 7 hours of playtime and up to 24 hours of playtime with the charging case. HiTune T3 wireless earbuds provides you all-days enjoyment.

Design for All-days comfort
The Noise cancelling Bluetooth earbuds offer more wearing stability and comfort with 4 pairs of ear tips, idea for daily commute and doing exercises.

Specifocatopms:
  • Bluetooth Version: Bluetooth5.3
  • Bluetooth Profiles:HFP, AVRCP, A2DP
  • Bluetooth Frequency: 2400MHz-2483.5MHz
  • Bluetooth Range: 10m/32.8ft
  • Codes: AAC, SBC
  • Frequency Response: 20Hz-20kHz
  • Max. RF output Power: 4dBm
  • Charging Case Battery: Polymer Lithium-ion
  • Charging Case Input: 5V, 320mA
  • Charging Case Output: 5V, 100mA
  • Charging Port: USB-C
  • Charge Earbuds: 1.5hours
  • Charge charging case: 2hours
  • Operating Time: 7hours of music playback with single charging, 24hours of music playback with charging case
  • Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 59073878095

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    Mike Athey
    Battle Creek, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 31, 2023
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    Verified Purchase
    Shannon
    Birmingham, US
    ★★★★★ 5
    Very helpful
    Format: Paperback
    Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 9, 2024
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    ChargingBull
    Louisville, US
    ★★★★★ 5
    Lots of uses in Roblox
    Format: Paperback
    Son loves getting these for birthdays and holidays.
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    Reviewed in the United States on July 6, 2025
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    jeanet
    Dallas, US
    ★★★★★ 5
    Easy to follow
    Format: Paperback
    My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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    Reviewed in the United States on May 27, 2023
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    Internetaholic
    Pawtucket, US
    ★★★★★ 4
    Maybe Outdated
    Format: Paperback
    I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 26, 2025

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