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Description
DNA Weaving - c1363562198716 (#DNAW_03)About: A series of highly visual designs by digital artist and programmer Robert Allison. "DNA Weaving: Inspired by weaving, each 'thread' is a single colour defined by its 'dna'. As a horizontal thread crosses a vertical thread, the colours are bred together" In Robert's work individual colours are defined as 'genetic sequences', realised digitally as a string of 1s and 0s. Each is a kind of 'creature', encoded by a binary DNA, but then expressed as
About: A series of highly visual designs by digital artist and programmer Robert Allison. "DNA Weaving: Inspired by weaving, each 'thread' is a single colour defined by its 'dna'. As a horizontal thread crosses a vertical thread, the colours are bred together" In Robert's work individual colours are defined as 'genetic sequences', realised digitally as a string of 1s and 0s. Each is a kind of 'creature', encoded by a binary DNA, but then expressed as the usual RGB or HSV colour-map values. Because of this representation, colours can be mutated and crossed with each other within the computer to form new variations. Oversized pixels, rastered onto the image plane, are used to record these colours as they are created.
Visualising these operations shows how richness and complexity can emerge from simple processes iterated to a massive scale. The potential of the purely computational, the mechanistic, is explored as it approaches the boundary with the natural, the tactile, the 'real'.
Each series investigates a different combination of techniques, rendered for effect. The pieces are randomly seeded, and are a unique result from the process they express. They are titled by their 'Unix timestamp' - the exact time of creation recorded as the number of milliseconds since 00:00:00 UTC 1st January 1970.
Medium: A range of designs printed onto a canvas and stretched over a chunky box frame
Visualising these operations shows how richness and complexity can emerge from simple processes iterated to a massive scale. The potential of the purely computational, the mechanistic, is explored as it approaches the boundary with the natural, the tactile, the 'real'.
Each series investigates a different combination of techniques, rendered for effect. The pieces are randomly seeded, and are a unique result from the process they express. They are titled by their 'Unix timestamp' - the exact time of creation recorded as the number of milliseconds since 00:00:00 UTC 1st January 1970.
Medium: A range of designs printed onto a canvas and stretched over a chunky box frame
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Product Reviews
★★★★★ 5
All around helpful---worth the money!
Format: Paperback
This guide has been most helpful for all the folks I help prepare for the iTEP test! It gives insight into what each section of the test is looking for along with examples and great tips about actually TAKING the test. In the Writing and Speaking sections, it also gives sample scores and comments from the Master Grader which is very helpful too.
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Reviewed in the United States on August 9, 2019
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
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Reviewed in the United States on August 6, 2018